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Subject: Communication and Journalism

Black Panther: Wakandan “Civitas” and Panthering Futurity

Edited by Jorge Serrano, University of Delaware

November 2022 / ISBN: 978-1-64889-116-8
Availability: In stock
239pp. ¦ $87 £72 €82

This interdisciplinary academic study is for readers interested in film, media, and the comic book genre. Superhero theories are abundant, especially considering their use as a tool for coping with adversity, and some note that it is an integral part of American society, young formative minds, in particular. It is not just about learning morals but also seeing how an ideal society should function and look. There are works that review superheroes and theories about comic book series adaptions in film and text, but the writers in this compendium engage not only with the film and the intersectionality of women, Asian culture, Du Bois, and even Greek Ajax and others for comparison but also comparative analysis of works that capture African and African diasporic representation throughout various historical time periods. The anthology presents discourse that engages a variety of assessments that involve questions of positive and pejorative representation. Educators will find this a useful tool for undergraduate students as well as general audiences interested in this popular film/comic series.

Gamification in the RhetComp Curriculum

Edited by Chris McGunnigle, Seton Hall University

November 2022 / ISBN: 978-1-64889-323-0
Availability: In stock
334pp. ¦ $93 £77 €88

Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.

Media, Practice and Theory: Tracking emergent thresholds of experience

Edited by Nicole De Brabandere, McGill University

January 2023 / ISBN: 978-1-64889-504-3
Availability: In stock
252pp. ¦ $87 £72 €82

This volume gathers research at the intersection of art and the interdisciplinary humanities to develop an understanding of media assemblages that insist on the generativity of their situatedness within ecologies of practice. These contributions propose media assemblages that enlarge the time and space for co-compositions between media and bodies that reshape subjective, perceptual, and affective registers of experience. Media assemblages include photography, performance, criticism, curation, installation, animation, collage, video and VR, as well as archival and somatic practices. Research as a form of practice is a key orientation in this volume since it offers a means of engaging the world-making proposition offered by Isabelle Stengers that practices are specified through irreducible entanglements that cause one to think, feel, and hesitate. The generative linkages between different disciplinary approaches for engaging research practice across the arts and humanities are favoured over disciplinary and media-based exclusivity. When practice is not posed as an intervention or counterpoint to scholarly research or in opposition to the discursive, differences emerge, not based on convention but through the situatedness of emergent insight. The goal is thus not to forward a reproducible formula for knowledge creation but to weave the conditions for utterances both within and in excess of discipline, convention, and establishment. How can research engender the making of communities between, across, and in excess of institutional frameworks through the emergent affinities, postures, and formats of evolving and inclusive forms of research? This volume is a valuable reference for researchers/practitioners within the arts and humanities as it exemplifies both critical and situated methods for developing interdisciplinary research as a means of transforming the terms of research itself.

The changing face of VR: Pushing the boundaries of experience across multiple industries

Edited by Jordan Frith, Clemson University and Michael Saker, City University London

July 2022 / ISBN: 978-1-64889-474-9
Availability: In stock
195pp. ¦ $85 £70 €80

VR occupies an interesting place in the media ecosystem. On the one hand, it is an emerging, ‘cutting-edge’ technology backed by billions of USD by major corporations. On the other hand, VR is older than the World Wide Web and older than social networking sites. After many years of hype and unfulfilled potential, VR is now finally on the precipice of widespread adoption and has begun to be used in novel ways throughout various industries. This edited collection brings together a diverse group of authors to analyse the current state of VR, while recognizing that these many different use-cases will likely become even more important with the increased investment in the technology. To examine the current state of VR across multiple sites and industries, we compiled a group of practitioners and academics to both examine VR practices and theorize new uses of VR. The book also focuses on an inclusive analysis and includes authors from South America, North America, Europe, Australia, and Asia, and the topics range from analyses of VR use in live events to the ethics of nature-based VR apps to the social practices involved in using public VR at museum exhibits. As we argue in the introduction, this book is one of the first to bring together authors from different backgrounds and disciplines to chart just how widely VR has already spread. And maybe most importantly, the topics covered in this book will only become more relevant as VR continues to grow, especially in the wake of the growth of the supposed Metaverse.

Political Messaging in Music and Entertainment Spaces across the Globe. Volume 2.

Edited by Uche Onyebadi

July 2022 / ISBN: 978-1-64889-433-6
Availability: In stock
313pp. ¦ $86 £67 €74

'Political Messaging in Music and Entertainment Spaces across the Globe' uniquely expands the frontiers of political communication by simultaneously focusing on content (political messaging) and platform (music and entertainment). As a compendium of valuable research work, it provides rich insights into the construction of political messages and their dissemination outside of the traditional and mainstream structural, process and behavioral research focus in the discipline. Researchers, teachers, students and other interested parties in political communication, political science, journalism and mass communication, sociology, music, languages, linguistics and the performing arts, communication studies, law and history, will find this book refreshingly handy in their inquiry. Furthermore, this book was conceptualized from a globalist purview and offers readers practical insights into how political messaging through music and entertainment spaces actually work across nation-states, regions and continents. Its authenticity is also further enhanced by the fact that most chapter contributors are scholars who are natives of their areas of study, and who painstakingly situate their work in appropriate historical contexts.

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